PLAYWORKS



City of Bridges High School (CoB) uses a competency-based learning approach by assessing students' skills based on proficiency. Students demonstrate their accumulated skills, interests and competencies through a capstone project, a crucial final step before students graduate.

I led design research to establish the right direction for the final solution, and created a tool and experience to complement both students' work and City of Bridges' values.
 
This project was made possible through the efforts of:
︎︎︎ myself (product lead)
︎︎︎ Mandy Lin (UX research)
︎︎︎ Jenny Zhang (designer)
︎︎︎ Sewon Park (UX research)




PLAYWORKS


PlayWorks is an interactive presentation space that improves the collaborative experience of seniors' capstone projects at City of Bridges High School.
PlayWorks is a platform that:

  • Allows students and teachers to share files in one place
  • Encourages collaborative ways to document and present work.


USER INSIGHTS


We utilized various research methods (semi-structured interviews, focus groups, cultural probes) and synthesized some insights about our users:

1. City of Bridges values a joyful learning experience.

From observations and contextual interviews, we learned that students have flexible topic choices for their capstone projects and are able to shape their own learning experiences throughout their time at the school.
2. Student work should translate into tangible outcomes.

It wasn't always clear how students should demonstrate competencies to college admission officers and potential employers without a traditional grading system.


3. Students cherish working independently, but they also value collaboration, communication, and feedback.

The individualized nature of students' work gives each student freedom to explore and tailor their project experience, but students saw value in peer critiques, discussions, and sharing resources, especially in the face of a daunting project.


PROBLEM DEFINITION AND VISION


I then directed our research efforts towards learning more about pain points in the capstone project process. We conducted more focused contextual inquiry and tested ideas with storyboards and learned more:

The capstone needs more specific deliverables in earlier stages to ensure that the actual project experience goes smoothly.

We visualized a student's journey through the capstone project to find out when students need outside support the most. Students mentioned that they felt stressed about organizing the project and tracking their progress: "It's stressful to think about the capstone project because it's so self-directed." 

On the other hand, teachers don't have a systematic way to keep track of each student's deliverables, which works for the amount of students they have now, but is not scalable for a larger student body in the future.





Students want to have a systematic way to organize files and visualize their projects' progress.

CoB heavily depends on physical folders and worksheets, which students collected along with their own work and inspirations to reference back to. Students often ended up literally burdened with an abundance of work and inspiration, and yet still felt unprepared for the capstone project and presentation.


MAPPING THE LEARNING EXPERIENCE


Based off what we learned, I defined our design goals:

  • Digitize and organize students' work and project progress
  • Create a delightful way to collaborate and present the capstone

I had the team design within a service design framework to map out the full intended experience. This map included user actions, teacher's support actions, implementation requirements, and a way to present context to stakeholders.






SOLUTION


Our prototype consisted of a digital platform for students to upload their inspirations, progress, and milestones all in one place. This platform is connected to a physical presentation space in the school, with a projector and interactable objects for students to easily present their work, view other students’ work, and give and receive feedback to create a collaborative and joyful environment for the capstone journey.

I defined the product experience and visual requirements, then handed off the prototype design. PlayWorks mirrors the manila folders that students carry around at City of Bridges to ease a traditional space into a digital one. The platform is designed to be flexible for students to show their work in any way they like, retaining the freedom that they are used to. It also provides teachers with a better way to keep track of their students' work, and to give them more opportunities to support students when needed.

 


We also envisioned a presentation space within the school that is connected to the platform through NFC-tagged figurines (like Nintendo amiibos). We imagine flexible use cases for this presentation space, from informal student-to-student presentations and feedback sessions to an open house of student work that prospective students can look through.